Rules of Special Abilities

Special Abilities, as explained in Viaggio Di Vita, are the soul's deepest desires, developed by either being born with them, awaking them later in life, or forcing their appearance with certain objects (Obsidian Knife).

Special Abilities were first introduced in Star Theory, and were replaced by Spirit Weapons in Wings of Freedom

Special Abilities may range from a sheet of paper to an entire mountain of gold; the possibilities are endless.

Established Rules

 * People without a special ability may not see the projections (such as Punch-Card's fists) of special abilities, but they can see the effect and the impact.
 * People who are having their ability not awakened can still see the projections (f.e. Kangro Balama 'till Chapter 20 of VDV)
 * Any damage inflicted on the special ability (if it can be damaged, which rarely is the case), will also damage its user.
 * Damaging the user weakens their special ability.
 * If the projections of a special ability are brought or based on real people, plants, animals or buildings, everyone can see them.

Special Ability Statistics
Special Ability statistics is a basic sheet of info at the end of certain chapters, informing the reader about certain features or additional abilities of an ability.

Special Ability - The name of the ability, most likely named after a song or a word associated with the Ability's skill.

Master - Identity of the person's unique ability.

Skills - Literally; the main abilities of the ability, mostly stated in case the name or the things shown in the story weren't clear enough.

Overall Speed - Speed of the ability, whether it is affection on the stuff in the real world or the ability's effect taking place. It ranges from 1 to 6, 1 being very slow, and 6 being very fast.

Control - The user's control of the ability, and the control of the things happening around it. It ranges from 1 to 6, 1 being little to no control, and 6 being totally user-dependant.

Damage - Pretty straight forward; the damage on the environment and other people, it ranges from Very Low to Very High.

Special Ability Chart - A wide spectrum, that decides on the abilities skills and development stage.


 * Common Ability - A very common talent, such as being able to sing or play basketball. It shouldn't be considered an ability in the first place, otherwise everyone would have one. (Everyone)
 * Uncommon Ability - Similar to the common ability, but can develop better skills over time, includes projections. (Vegimitty's Punch-Card)
 * Rare Ability - An ability with an abnormal skill, something that can't be accomplished by a normal human, such as creating electricity from the palm of a hand. (Archy's Electro-Man)
 * Extra Ability - A unique type of ability, it usually has a skill that affect certain individuals. It changes it's skills entirely overtime. (Pavlova's The Actor)
 * Ultra Ability - A very strong ability, which ranges from very powerful projections of normal things to bizarre and unique worlds. (Barramundi's Vines, Mazy Schim's Creo Dimension)
 * Uber Ability - An ability which affects the core function of the world, such as time, fate and structure.
 * X Ability - ???

Development Stage - A statistic in an ability, which develops at an unknown rate, it increases Damage, Control and Overall Speed, but most importantly adds skills. The maximum development stage is based on the S.A.C.


 * Uncommon - Max: 8
 * Rare - Max: 4
 * Extra - Max: 6
 * Ultra - Max: 5
 * Uber - Max: 3/4
 * X - Max: 1